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Instagram does not provide users of its embedding API a copyright license to display embedded images on other websites, the company said in a Thursday email to Ars Technica. The announcement could come as an unwelcome surprise to users who believed that embedding images, rather than hosting them directly, provides insulation against copyright claims.

"While our terms allow us to grant a sub-license, we do not grant one for our embeds API," a Facebook company spokesperson told Ars in a Thursday email. "Our platform policies require third parties to have the necessary rights from applicable rights holders. This includes ensuring they have a license to share this content, if a license is required by law."

In plain English, before you embed someone's Instagram post on your website, you may need to ask the poster for a separate license to the images in the post. If you don't, you could be subject to a copyright lawsuit.

Professional photographers are likely to cheer the decision, since it will strengthen their hand in negotiations with publishers. But it could also significantly change the culture of the Web. Until now, people have generally felt free to embed Instagram posts on their own sites without worrying about copyright concerns. That might be about to change.


Read the full article here: https://arstechnica.com/tech-policy/2020/06/instagram-just-threw-users-of-its-embedding-api-under-the-bus/

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During the COVID-19 Pandemic Safe on Social are able to deliver all of our Cyber Safety Education Services through secure webinar. We pay for the premium business level service with Zoom to ensure the highest levels of security a substantial investment to allow us to have up to 300 participants at a time if required.

Whether it be a Telehealth appointment or a Yoga class if you are paying a third party to deliver any service via Zoom or similar always ask that they show you that they are paying for the service and have the appropriate levels of Cyber Security in place.


From an article in The Washington Post:


"Thousands of personal Zoom videos have been left viewable on the open Web, highlighting the privacy risks to millions of Americans as they shift many of their personal interactions to video calls in an age of social distancing. Videos viewed by The Washington Post included one-on-one therapy sessions; a training orientation for workers doing Telehealth calls that included people’s names and phone numbers; small-business meetings that included private company financial statements; and elementary school classes, in which children’s faces, voices and personal details were exposed.

Many of the videos include personally identifiable information and deeply intimate conversations, recorded in people’s homes. Other videos include nudity, such as one in which an aesthetician teaches students how to give a Brazilian wax."


Many of the videos appear to have been recorded through Zoom’s software and saved onto separate online storage space without a password. It does not affect videos that remain with Zoom’s own system.


But because Zoom names every video recording in an identical way, a simple online search can reveal a long stream of videos elsewhere that anyone can download and watch. The Washington Post is not revealing the naming convention that Zoom uses, and Zoom was alerted to the issue before this story was published.


Read more here: https://www.washingtonpost.com/technology/2020/04/03/thousands-zoom-video-calls-left-exposed-open-web/


Read more about how to [protect your Zoom calls here: https://www.washingtonpost.com/technology/2020/04/03/zoom-video-set-up/

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BitLife has been around since 2018 and is described as a life simulation game. Updates and new inclusions are regularly added, and an Android version was released this year.

The objective is to essentially live a digital life from birth to death, acquiring education, relationships and jobs along the way. Like real life ,there are both good and bad choices along the way. Your character lives and dies as a result of the choice made by the user.

There are stages representing infancy, primary school, high school, and on to undertaking university courses and gaining employment. Bit-money is earned, houses and cars can be bought, and a player may even follow a life choice to become famous. There is a lot of detail put into the choices that lead from various paths, and mini-games within your bit-life ( e.g. playing black jack for bit-money ).

With an adult life, comes adult considerations and here is where the content of the game may be too much for some and is definitely NOT for children.

Decisions to make are very mature at times ranging from choices around sex (one-night stands, group sex), murder or assault, prostitution, and drug taking are all on offer. There is the option to choose not to have protected sexual intercourse and suffer the possible consequences of that action. Or the player might get sent to prison and join a gang, or train to be a prison guard etc.

Ratings are inconsistent across platforms:

The Apple store offers a 17+ rating

The Google play store 15+

Common Sense Media throws in a 14+, so for parents it is hard to know where to draw the line, when advice is so conflicting.

Safe on Social suggests that it is absolutely not one for anyone under 15+, as some of the choices offered made are emotionally and conceptually beyond those below this age group. There is a strongly humorous, tough in cheek approach with this app, the nuances of which will be missed by younger teens and children.

Once a character dies, you are able to restart and live your “life” again – endlessly. There is scope within the topics raised in BitLife to open discussions with your teen about appropriate actions to take in circumstances presented via text in the game.

There are several alternate versions of BitLife available in the app stores , the majority of these being free, and of the names listed below, all are similar in their general approach to BitLife. Some options and life styles offered within the apps may vary, but at the core they are the same thing, and cover similar mature life choices.

- InstLife

- Life Simulator

- Your Life Simulator

- Life Simulator 2018

- Nirvana

One that is not appropriate at all, is the charmingly named Hobo Simulator.


This is offensive due to the name, as the app offers experiences such as eat from the trash, fight individuals, rob banks……offering the user a chance to play at life of the streets – which is just nasty, and disrespectful of the homeless, but of course given time – you might become a CEO.

This app has been around for a while and contains features such as conserving beer to use when your happiness levels fall low, taking strange pills you might find, getting onto disability benefits, or welfare, Vodka boosts your popularity and the character may die from starvation within 7 days quite easily if you don’t give the game enough attention.

This one is not for children or anyone with a modicum of empathy. It is also more difficult to play and requires more time spent on it to drop the hunger score of the character, and build up happiness, so can be quite addictive.

Summary

BitLife is considered to be entertaining, addictive and only appropriate for older teens given the range of mature content, bombardment with advertising, and the subtle humour. Life simulation apps are popular and they can be fun but the age ratings hover around 15+ for most of them, and given the subjects addressed this is a more appropriate age than for children in Primary School.

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